XCOM 2
A Requiem For Man: The Requiem Legion
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更新:2024 年 2 月 17 日 @ 下午 6:44

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.

更新:2023 年 12 月 27 日 @ 上午 12:01

Addressed some AI Funk, Nightmares should no longer be visible when scampering while underground.

更新:2023 年 12 月 23 日 @ 下午 6:22

Endgame Balance and Spawning tweaks

更新:2023 年 12 月 19 日 @ 下午 10:59

更新:2023 年 12 月 19 日 @ 下午 10:56

Balance pass regarding Spawn weighting (should make boss enemies a bit more rare)

更新:2023 年 12 月 18 日 @ 下午 8:32

Some necessary balance tweaks for interactions with Yellow Alert Mechanics

更新:2023 年 12 月 16 日 @ 下午 7:04

Smoothing out the overall early game difficulty curve
Slightly reduced the damage of the introductory enemies
Some LW Balancing tweaks

更新:2023 年 12 月 16 日 @ 下午 12:40

LWOTC - Should better support Full Override and Fuller Override

更新:2023 年 12 月 10 日 @ 下午 6:09

Cyberdisc AI Improvements, Small Nerf to Cyberdisc Mobility to balance things out
Requiem Legion Units can no longer use Magna's Supremacy on the same turn they were spawned. This is configurable.

更新:2023 年 12 月 4 日 @ 下午 7:55

Some balance and QOL tweaks