XCOM 2
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A Requiem For Man: The Requiem Legion
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981.914 MB
24 Sep, 2022 @ 4:18pm
18 Aug @ 12:51am
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A Requiem For Man: The Requiem Legion

In 2 collections by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
A Requiem For Tedjam - The Official Beyond Legendary Collection
303 items
Description
The Requiem Begins Anew

This mod brings back a significantly expanded and enhanced roster of Aliens originally from the old A Requiem For Man mod, as well as improvements on mechanics and designs in it, which unfortunately suffered from a number of major compatibility issues. Issues which are not present in this mod. Please note that all the fancy loot and items will be in a separate companion mod, this is purely an enemies mod.

The Requiem Armory! Please note that if The Requiem Armory is not in use, Enemies from The Requiem Legion WILL NOT drop ANY LOOT, unless manually configured to do so.

Configurable Dual-System Enemy Progression

Contains a secondary spawning control system for the player for the disgusting Aliens introduced by this mod, allowing for a much more easily balanced experience. Enemies be can be controlled with a combination of Research Progression Requirements and Campaign AKA Golden Path Requirements, rather than simply appearing whenever the Force Level system says it's time, which can be a fair bit less than consistent over different modlists.

This system is Configured in the XComRequiemLegionSpawningRulesets ini file. MCM Support for this feature, is unfortunately, not possible as it can only be configured while the game is not running.

Introducing The Requiem Legion

The Dreaded Taipans arrive, and they are joined by multiple Murderous Mechtoids, a quartet of Astonishing Archons, A Trio of the Amazing Andromelids, and even more horrors! Let the cannons sing, and set forth to meet them in glorious battle!

Not for the faint of heart. Pain is included. The Mod Author denies all responsibility for horrendous squad wipes, dead soldiers being corpse launched into space, and disastrous shenanigans on the battlefield.

Compatible with Long War of The Chosen

And pretty much every other mod that I've tried it with, which is a lot. No real incompatibilities that I'm aware of, aside from the old classic version of ARFM.

Recommended but Not Required Mod
Gotcha Again Redux - Allows the UI to process special World Effects, allowing the Tile Indicator to properly warn of new environmental hazards.

Credits

Claus for being an awesome muse and having inspired a great deal of the content in this mod, some of whom's assets were also modified and incorporated into this mod.

Hulk for some epic contributions in assisting in the creation of custom assets for this mod.

Kexx for the lovely Archon Valkyrie Model, which was further modified by me.

Pavonis Interactive for the Long War Chryssalid Model, which was further modified by me.

The gorgeous Animations used for the Taipans are from Mr Danger Dude's Viper Animations Repository, all credit for these lovely anims belongs to him!

A special Thanks to RustyDios and NeIVIesis for allowing me to make special variants of their Target Icons for use in this mod!

The Mighty DeaconIvory for some lovely screenshots used as preview images.

NOTE: This Mod, and its Companion, though mostly finished, are still in A WIP State. Significant changes and QOL, such as new enemy types may still occur.
Popular Discussions View All (5)
2
30 Aug @ 10:41pm
简体中文翻译 Simple Chinese Translation
Tommy
4
3 Aug @ 4:47am
Difficulty is way through the roof
johanas.azzaid
10
15 Apr, 2024 @ 2:49am
Futher Plans
45fg45
637 Comments
Variant17 30 Aug @ 1:34pm 
can you turn this on mid campaign or?
Viper 29 Aug @ 8:11am 
Jesus I just had my team wiped by a single Hinter how do you kill this bitch!!
Tally 27 Aug @ 8:35am 
Some enemy abilities, like for example the Mechapede giant laser, seem to be hitting twice instead of once. Is this intended?
Oniwabanshu 19 Aug @ 1:14pm 
@ Penril one never knows given their cryptic patch notes.
Penril 19 Aug @ 5:44am 
I assume it is intended, since the ability localization also changed.
Oniwabanshu 18 Aug @ 8:03pm 
@ Penril I was about to post that the crucible of light was broken, i guess it was intended then.
Penril 17 Aug @ 11:03am 
Just noticed there was an update. I loaded a save from yesterday (I rage quit after trying several times to kill a Legate) and saw the change to Crucible of Light. Great change imho.

I firmly believe that no mod-enemy should be stronger than Avatars or Chosen (Ethereals being the only exception). So I welcome the Legate nerf. Still challenging, but not nearly as OP as before. Amazing job!
cmailco 15 Aug @ 1:29am 
Just ran into my second Legate of the campaign. Around 44 hp, 8 ablative. Luckily a small pod of 4 total. Took the other three out, stunned the Legate. Damage mitigation is insane on these guys. No idea how they do against psi abilities, as everything was physical damage with this squad.. but hitting for 3-4 hp makes for a rough time. Stun duration is not turns, but actions, and yes.. two of my squad were hit with req corrosion while the Legate was stunned.

Insult to injury, he had ~6 hp by the end of the turn. Healed 6, then got another 11 or so when 2 more aliens showed up. The Electrician class does well against it.. arc blaster attacks do more damage than plasma cannons and vektor rifles. One insane beast... but finally got it down in near the end of the 2nd turn. Haven't encountered one of these in a large pod activation yet.. like say, holed up with a base general. I don't even want to imagine that scenario...
AWOL 14 Aug @ 11:08pm 
To clarify, my campaign does not have That Perilous Yearning enabled and the current force level is 37.

Legates can show up on Very Light (12 enemy) Ambush Troop Column missions.
AWOL 14 Aug @ 10:44pm 
The new Legate is a buggy broken mess. (Part 2)

The 'The Crucible Of Light' ability reduces all damage taken by 90% so Legates have 500 effective HP. With the bugged 'A Fissive Orison' ability Legates are effectively immortal in LWOTC unless you stack an insane Master Sergeant squad that can do 500 HP damage in a single turn or can crit literally every shot since crit damage bypasses the damage reduction effect. This is an average of 50 damage per soldier minus crit damage in a full 10-soldier squad. In a single turn.

Armor pierce is useless as a way to overcome the damage reduction. The 'bonus' caps out at 3 armor pierce which for a plasma rifle means it 'only' has its damage reduced by 63%.

The previous version of the Legate was a fun and engaging enemy but the new one is an immediate kill on sight with a console command.