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I firmly believe that no mod-enemy should be stronger than Avatars or Chosen (Ethereals being the only exception). So I welcome the Legate nerf. Still challenging, but not nearly as OP as before. Amazing job!
Insult to injury, he had ~6 hp by the end of the turn. Healed 6, then got another 11 or so when 2 more aliens showed up. The Electrician class does well against it.. arc blaster attacks do more damage than plasma cannons and vektor rifles. One insane beast... but finally got it down in near the end of the 2nd turn. Haven't encountered one of these in a large pod activation yet.. like say, holed up with a base general. I don't even want to imagine that scenario...
Legates can show up on Very Light (12 enemy) Ambush Troop Column missions.
The 'The Crucible Of Light' ability reduces all damage taken by 90% so Legates have 500 effective HP. With the bugged 'A Fissive Orison' ability Legates are effectively immortal in LWOTC unless you stack an insane Master Sergeant squad that can do 500 HP damage in a single turn or can crit literally every shot since crit damage bypasses the damage reduction effect. This is an average of 50 damage per soldier minus crit damage in a full 10-soldier squad. In a single turn.
Armor pierce is useless as a way to overcome the damage reduction. The 'bonus' caps out at 3 armor pierce which for a plasma rifle means it 'only' has its damage reduced by 63%.
The previous version of the Legate was a fun and engaging enemy but the new one is an immediate kill on sight with a console command.