XCOM 2
A Requiem For Man: The Requiem Legion
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Ενημέρωση: 24 Φεβ 2024 στις 17:02

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

Ενημέρωση: 17 Φεβ 2024 στις 18:44

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.

Ενημέρωση: 27 Δεκ 2023 στις 0:01

Addressed some AI Funk, Nightmares should no longer be visible when scampering while underground.

Ενημέρωση: 23 Δεκ 2023 στις 18:22

Endgame Balance and Spawning tweaks

Ενημέρωση: 19 Δεκ 2023 στις 22:59

Ενημέρωση: 19 Δεκ 2023 στις 22:56

Balance pass regarding Spawn weighting (should make boss enemies a bit more rare)

Ενημέρωση: 18 Δεκ 2023 στις 20:32

Some necessary balance tweaks for interactions with Yellow Alert Mechanics

Ενημέρωση: 16 Δεκ 2023 στις 19:04

Smoothing out the overall early game difficulty curve
Slightly reduced the damage of the introductory enemies
Some LW Balancing tweaks

Ενημέρωση: 16 Δεκ 2023 στις 12:40

LWOTC - Should better support Full Override and Fuller Override

Ενημέρωση: 10 Δεκ 2023 στις 18:09

Cyberdisc AI Improvements, Small Nerf to Cyberdisc Mobility to balance things out
Requiem Legion Units can no longer use Magna's Supremacy on the same turn they were spawned. This is configurable.