XCOM 2
A Requiem For Man: The Requiem Legion
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更新: 2024年2月24日 @ 17時02分

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

更新: 2024年2月17日 @ 18時44分

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.

更新: 2023年12月27日 @ 0時01分

Addressed some AI Funk, Nightmares should no longer be visible when scampering while underground.

更新: 2023年12月23日 @ 18時22分

Endgame Balance and Spawning tweaks

更新: 2023年12月19日 @ 22時59分

更新: 2023年12月19日 @ 22時56分

Balance pass regarding Spawn weighting (should make boss enemies a bit more rare)

更新: 2023年12月18日 @ 20時32分

Some necessary balance tweaks for interactions with Yellow Alert Mechanics

更新: 2023年12月16日 @ 19時04分

Smoothing out the overall early game difficulty curve
Slightly reduced the damage of the introductory enemies
Some LW Balancing tweaks

更新: 2023年12月16日 @ 12時40分

LWOTC - Should better support Full Override and Fuller Override

更新: 2023年12月10日 @ 18時09分

Cyberdisc AI Improvements, Small Nerf to Cyberdisc Mobility to balance things out
Requiem Legion Units can no longer use Magna's Supremacy on the same turn they were spawned. This is configurable.