XCOM 2
A Requiem For Man: The Requiem Legion
241-250 van 365 items weergegeven
< 1 ... 23  24  25  26  27 ... 37 >
Update: 24 feb 2024 om 17:02

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

Update: 17 feb 2024 om 18:44

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.

Update: 27 dec 2023 om 0:01

Addressed some AI Funk, Nightmares should no longer be visible when scampering while underground.

Update: 23 dec 2023 om 18:22

Endgame Balance and Spawning tweaks

Update: 19 dec 2023 om 22:59

Update: 19 dec 2023 om 22:56

Balance pass regarding Spawn weighting (should make boss enemies a bit more rare)

Update: 18 dec 2023 om 20:32

Some necessary balance tweaks for interactions with Yellow Alert Mechanics

Update: 16 dec 2023 om 19:04

Smoothing out the overall early game difficulty curve
Slightly reduced the damage of the introductory enemies
Some LW Balancing tweaks

Update: 16 dec 2023 om 12:40

LWOTC - Should better support Full Override and Fuller Override

Update: 10 dec 2023 om 18:09

Cyberdisc AI Improvements, Small Nerf to Cyberdisc Mobility to balance things out
Requiem Legion Units can no longer use Magna's Supremacy on the same turn they were spawned. This is configurable.