XCOM 2
A Requiem For Man: The Requiem Legion
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Обновление: 24 февр. 2024 в 17:02

A couple bugfixes, code improvements, and some new content!

Tier 2 and higher ADVENT Turrets spawned on the map may undergo an Upgrade, transforming into a different type of turret. This is configurable in the Spawning Ruleset.

Обновление: 17 февр. 2024 в 18:44

Major Update - Updated Corrosion Mechanics
Corrosion is Now Split into Corrosion and Severe Corrosion
Every Stack of Corrosion received increments towards being Afflicted with Severe Corrosion.

Damage Typing for Corrosion is Split into two types, AHWRequiemCorrosion, AHWSevereRequiemCorrosion, for better mod<>mod compatibility, and to allow effects to block Corrosion without blocking damage from Requiem Weaponry.

Major New Feature - Classic LW-Style Pod Leaders System

When Requiem Enemies Spawn as a Pod Leader, if the Force Level Threshold is met, a die is rolled to upgrade them into a more powerful higher tier version of the unit. This can be disabled in The Requiem Legion Spawning Ruleset.

Обновление: 27 дек. 2023 в 0:01

Addressed some AI Funk, Nightmares should no longer be visible when scampering while underground.

Обновление: 23 дек. 2023 в 18:22

Endgame Balance and Spawning tweaks

Обновление: 19 дек. 2023 в 22:59

Обновление: 19 дек. 2023 в 22:56

Balance pass regarding Spawn weighting (should make boss enemies a bit more rare)

Обновление: 18 дек. 2023 в 20:32

Some necessary balance tweaks for interactions with Yellow Alert Mechanics

Обновление: 16 дек. 2023 в 19:04

Smoothing out the overall early game difficulty curve
Slightly reduced the damage of the introductory enemies
Some LW Balancing tweaks

Обновление: 16 дек. 2023 в 12:40

LWOTC - Should better support Full Override and Fuller Override

Обновление: 10 дек. 2023 в 18:09

Cyberdisc AI Improvements, Small Nerf to Cyberdisc Mobility to balance things out
Requiem Legion Units can no longer use Magna's Supremacy on the same turn they were spawned. This is configurable.