Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (6.2.2)
Visar 11–20 av 44 poster
< 1  2  3  4  5 >
Uppdatering: 20 aug, 2024 @ 20:30

Uppdatering: 14 aug, 2024 @ 20:49

database fix to hopefully help with the shooting range building chain being broken with other mods. All I do is try to ensure level is available (as it is in vanilla) so level 4 added by this mod can be built.

Uppdatering: 11 aug, 2024 @ 8:24

Re-named many of my unit models to remove conflicts with SFO.

Uppdatering: 10 jul, 2024 @ 17:23

Uppdatering: 1 jul, 2024 @ 15:39

Removed all swappable projectiles. CA broke the feature that made them work.

Uppdatering: 21 maj, 2024 @ 20:17

Uppdatering: 20 maj, 2024 @ 20:09

Quick fixes for missing firing VFX, broken thrice pistol animations, Landship not actually using entity Intended, Jaegerkorps ability making stats worse, not better, buffed Firethrower explosion with a bit bigger radius.

Uppdatering: 19 maj, 2024 @ 13:19

Uppdatering: 10 mar, 2024 @ 11:10

Uppdatering: 30 dec, 2023 @ 18:55

Finally found the animation set bug causing the bayonet infantry firing bug. The animation bug is fixed and the temporary stop-gap changes reverted.