Total War: WARHAMMER III
Guns of the Empire (6.2.2)
Показване на 11 — 20 от 44 постъпления
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Обновление: 20 авг. 2024 в 20:30
от Snek

Обновление: 14 авг. 2024 в 20:49
от Snek

database fix to hopefully help with the shooting range building chain being broken with other mods. All I do is try to ensure level is available (as it is in vanilla) so level 4 added by this mod can be built.

Обновление: 11 авг. 2024 в 8:24
от Snek

Re-named many of my unit models to remove conflicts with SFO.

Обновление: 10 юли 2024 в 17:23
от Snek

Обновление: 1 юли 2024 в 15:39
от Snek

Removed all swappable projectiles. CA broke the feature that made them work.

Обновление: 21 май 2024 в 20:17
от Snek

Обновление: 20 май 2024 в 20:09
от Snek

Quick fixes for missing firing VFX, broken thrice pistol animations, Landship not actually using entity Intended, Jaegerkorps ability making stats worse, not better, buffed Firethrower explosion with a bit bigger radius.

Обновление: 19 май 2024 в 13:19
от Snek

Обновление: 10 март 2024 в 11:10
от Snek

Обновление: 30 дек. 2023 в 18:55
от Snek

Finally found the animation set bug causing the bayonet infantry firing bug. The animation bug is fixed and the temporary stop-gap changes reverted.