Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (6.2.2)
1,731 Comments
Nova015 4 hours ago 
Unfortunately the SFO submod does not work.
DALKurumiTokisaki 30 Sep @ 6:56pm 
Just a heads up theirs a slight conflict with Eustace's Artillery Pack where it causes the Airship's Rocket and Hellblaster batteries to phase into the ship rendering them unable to fire.
Mazort 22 Sep @ 10:52am 
What are the chances that you could work on a similar mod for TEB?
DiViNe NeKO 7 Sep @ 5:54pm 
Great mod, the one unit that could use some change is the jet pack infantry.

- They have a slightly buggy targeting in combat and will stall out instead of shooting in the chaos

- The flame trails looks like they are dropping heavy napalm all over place, maybe reduce the effect a bit so it looks more like a shorter jet flame
Marmo 23 Aug @ 3:29am 
nvm saw you addressed it on page 3
Marmo 23 Aug @ 3:27am 
Most of the infantry roster aside from the bayonet guys are missing from the Gunnery Infantry part of Wissenland & Nuln's Imperial Gunnery School. Do they still get the upgrades or are they not compatible?
The.Lord.Chanka 23 Aug @ 1:20am 
Do kills by these units generate schematics? I've been noticing my schematics gain is terrible. Or was that overall nerfed recently?
R.B.Wagner 15 Aug @ 6:38am 
can you disable formation for handgunner cuz it still have T pose bug.
Fizzy Lifting Drinks 11 Aug @ 8:24am 
Can you give the light cannons a grapeshot ability like the Nuln Gunnery upgrade? Really big fan of the mod
VioletGrey\\ 10 Aug @ 7:24pm 
@bulletwitch you dont have to use it. mod the game how you see fit for yourself.
NotSoCommonCold 10 Aug @ 6:59pm 
Does this mod edit anything to do with the Imperial Palace in Altdorf? It has multiple tiers with no upgrade line and placeholder names of "Altdorf Landmark" with the vanilla tier displaying correctly albeit unobtainably as "Imperial Palace"
bulletwitch 9 Aug @ 11:33pm 
This mod seems OP, for a faction that is already OP
DocHolliday 9 Aug @ 1:24am 
The Sigmar's Heirs compat mod needs updating whenever you have time! Thanks for the awesome mods.
「Des」 6 Aug @ 4:54am 
How do you increase Hellhammer cannons in your faction?
i remembered i had one than one in that one playthrough
Particular Gamer 2 Aug @ 11:38am 
Can you upgrate this mod to the upgrate of Throne of Decay?

Because it's not possible recruit the Greatswords and Grifon cavalry units. Because there is no more the Forge, after the Throne of Decay's upgrate.

Thancks
Oscar 1 Aug @ 9:49am 
Millenium has something like that
[BRE] Humbert "Le Frog" 31 Jul @ 6:35am 
could you please update the Sigmar's Heirs compatability submod. Thank you!
Chase-Marine 29 Jul @ 8:30pm 
this is probably not loreful huh. lol God this makes you OP
Sgt Stoner 29 Jul @ 3:21pm 
keep up your amazing work Snek love your mods!
Sgt Stoner 29 Jul @ 3:14pm 
that would be absolutely amazing something like having the more elite gunpowder troops have some type of sandbag wall or low wooden wall as a defensive placement like stakes. there is nothing on the workshop like that currently.
Snek  [author] 29 Jul @ 9:12am 
No plans on adding that in any time soon, no. I didn't even get as far as kitbashing it together. The idea was something like a chest high sandbag/wooden plank wall, deployable like the stakes.
Oscar 29 Jul @ 7:54am 
Great mod. In packmanager i see "defensive wall" as buildable structure. Any plans on making that work? I can try it myself, but i'm not sure if it is fleshed out yet.
Fatniss Burgerking 23 Jul @ 11:52pm 
Hellhammer cannon stuck at 0 cap :/
Bradybeast13 16 Jul @ 3:47pm 
Anyone know of a working 2x mod? I also use SFO if that potentially changes anything about it
Strock 14 Jul @ 2:14am 
Thx for the update
Handwran 13 Jul @ 10:37pm 
can you add a version that just does the artillery and machines? I want to use the arty from this mod with the new diethland troops
Azckill 13 Jul @ 3:50pm 
I wonder if there are any reskins of this mod out there that would go well with Master Confounders High Gothic Empire Reskin that would truly make the empire just as grand as Cathay.
Imperator Creid 13 Jul @ 10:21am 
so could you add that ironsides gain bonuses from state-issued weapons and improved heavy weapons cause its a bit ridiculous that elite imperial infantry fights worse and deals less dmg in melee than hakbutschutzen and their only advantage is more iron on them?
Snek  [author] 9 Jul @ 9:56am 
Ironsides and Habutschutzen should get the same buffs, but there could be some missing. I have stat lines on these units that deviates greatly from base game units and kind of arbitrarily cut some bonus connections just so the units don't too terribly overpower everything in the late game. I tried to leave every unit with a shortcoming.
Imperator Creid 9 Jul @ 8:55am 
Is it supposed to be like this that Hakbutschutzen receive bonuses from infantry technology, but Ironsides and Eisenbombers dont? Or maybe they do receive bonus but it just doesnt show up? I'm talking about tech state issued weapons and improved heavy weapons
Sean 3 Jul @ 11:07pm 
W dad
Sean 3 Jul @ 11:07pm 
Snek is a chad confirmed
DocHolliday 1 Jul @ 10:29pm 
Hey no problem at all. Also, that's awesome, congrats!
Snek  [author] 1 Jul @ 5:42pm 
I would like to get these up to date for sure but just found I have children 5 and 6 on the way at the same time. It's mostly my boys playing on this account these days.
DocHolliday 1 Jul @ 9:58am 
cool mod either way.
DocHolliday 1 Jul @ 9:58am 
I'll take that as a no lol :steamthumbsup:
Snek  [author] 1 Jul @ 5:18am 
Sounds like they're still pushing updates that break animations. I'll take a look at some point. I will probably get everything in my collection patched when this game is finally near the end of it's update lifespan.
Hanburbger 28 Jun @ 7:25pm 
has anyone else had trouble with the hakbutschutzen and erzatzsolder's animations since the last update?
Sean 13 Jun @ 1:43am 
You know what would be awesome? Amethyst versions of all the highest tier units in this mod. I know it'd be a lot of work, but still though I'd suggest it
DocHolliday 2 Jun @ 5:17pm 
Also did you nerf the spikes??? basic swordsman units seem to be running straight through them, forcing the ranged unit into melee.
Man-Grindr 2 Jun @ 3:13am 
Light guns do not fire
DocHolliday 2 Jun @ 2:10am 
Hey snek, big fan of your mods especially this one, somewhat recently a mod dropped for Bretonnia finally giving them a technological upgrade somewhere on par with the empire called "Industrial Bretonnia Units". With it, the mod maker dropped a super cool reskin for Bretonnia called the "High Gothic Bretonnia Reskin" which looks amazing. With both of those he also made an empire reskin called "High Gothic Empire Reskin" which looks pretty amazing the mod is here - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3405782371&searchtext=high+gothic - what I am wondering is whether or not you, or anyone for that matter, would be willing to make a reskin patch mod for the units in this mod that matched the high gothic reskin mod? These units fit the current empire theme beautifully, but I feel like his mod better captures what the Empire would look like if it wasn't intentionally flamboyant when it comes to cosmetics just for fantasy's sake.
Ītzpāpālōtl 24 May @ 7:26pm 
are ersatzsolders supposed to not have visible bullet trails?
Óðinn Alföðr 21 May @ 9:28am 
The game crashes on the desktop if you play the Realm of Chaos campaign with this mod. Can this be fixed?
pablo gonzalez 4 May @ 11:03am 
Do you really need the dlc for this to work, since I've used it in the past without it and it was fine but now it just crashes
Vurcingetorix 28 Apr @ 2:16pm 
can you possibly create a separate mod just for the empire aircraft?
missbehave 25 Apr @ 4:57pm 
holy smokes (it is stinky unbalanced 😲)
ryukeisen 20 Apr @ 4:31pm 
It appears that the SFO Compatibility patch is outdated. @Snek Could you please take a look at it, if you are avaiable?
coldwheat 19 Apr @ 4:31pm 
Ironside Guard is not receiving melee infantry tech buff