XCOM 2
[WOTC] Playable Rulers
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Aggiornamento: 3 ago 2022, 7:30

Fixed the Viper King's weapon being available from the start

Aggiornamento: 3 ago 2022, 7:22

Aggiornamento: 3 ago 2022, 6:11

Made the "PARulers_Tongue_WPN" and the "PARulers_FrostbiteGlob" actually exist in the game.

Aggiornamento: 2 ago 2022, 5:05

Fixed bug with Viper King's weapon not appearing, rendering the King weaponless

Aggiornamento: 1 ago 2022, 0:40

Aggiornamento: 31 lug 2022, 14:54

Aggiornamento: 31 lug 2022, 14:36

Aggiornamento: 31 lug 2022, 14:17

Made some small typo fix for the lore

Aggiornamento: 31 lug 2022, 14:12

Lore cleanup, The Viper King now has upgradable wapon (conventional, magnetic, beam Caster) with each upgrades having meaningful buff. The config file are now user friendly with explanation and Default value (from this mod and base game)

Everything is configurable at "XcomGameData_WeaponData.ini"

Aggiornamento: 28 lug 2022, 4:43

Added the EndBind / SustainBind ability for the Viper King