Total War: WARHAMMER III

Total War: WARHAMMER III

Factionwide Resource Bonuses Enhanced
Viser 21–30 av 48 bidrag
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Oppdatering: 5. des. 2022 @ 16.51

Balance:
Khorne's resource buildings now provide minor income (20% less than the baseline for most factions) now in order to offset the faction's economy problems.

Oppdatering: 22. nov. 2022 @ 7.28

Content:
Updated mod to encompass new landmarks. I could have done with not having to remove and then re-add them, CA.
Rebalanced some existing landmarks.

Oppdatering: 12. nov. 2022 @ 0.28

Fixes:
Fixed double income sources for Kislev marble building.

Oppdatering: 2. nov. 2022 @ 14.30

Balance:
Smoothed effect ramping for legacy skaven buildings.

Fixes:
Skv_energy chain effect scope altered to a more modern scope. Ought to correct any issues with it.

Oppdatering: 25. okt. 2022 @ 8.49

Fixes:
Replaced a trio of legacy effects.

Oppdatering: 8. okt. 2022 @ 13.34

Personaly Sanity:
Removed all instances of Block Chance effects.

Oppdatering: 28. sep. 2022 @ 0.20

Balance:
Nurgle resource buildings now provide minor, non-scaling income.

Oppdatering: 27. sep. 2022 @ 8.50

Balance:
Nurgle Medicine replenishment reduced to 1/2/3%.
Nurgle Medicine now provides 1/3/5% infectivity for armies.

Fixes:
Changed Nurgle infectivity mod effects from spices to the proper version, so that the positive effect text is used.

Oppdatering: 27. sep. 2022 @ 5.20

Fixes:
Normalized emp_resource_gold chain.

Oppdatering: 26. sep. 2022 @ 23.22

Content:
Added the new Norscan and Warriors of Chaos resource buildings to the mod. Some effect balance pending.