Total War: WARHAMMER III

Total War: WARHAMMER III

Factionwide Resource Bonuses Enhanced
21-30 van 48 items weergegeven
< 1  2  3  4  5 >
Update: 5 dec 2022 om 16:51

Balance:
Khorne's resource buildings now provide minor income (20% less than the baseline for most factions) now in order to offset the faction's economy problems.

Update: 22 nov 2022 om 7:28

Content:
Updated mod to encompass new landmarks. I could have done with not having to remove and then re-add them, CA.
Rebalanced some existing landmarks.

Update: 12 nov 2022 om 0:28

Fixes:
Fixed double income sources for Kislev marble building.

Update: 2 nov 2022 om 14:30

Balance:
Smoothed effect ramping for legacy skaven buildings.

Fixes:
Skv_energy chain effect scope altered to a more modern scope. Ought to correct any issues with it.

Update: 25 okt 2022 om 8:49

Fixes:
Replaced a trio of legacy effects.

Update: 8 okt 2022 om 13:34

Personaly Sanity:
Removed all instances of Block Chance effects.

Update: 28 sep 2022 om 0:20

Balance:
Nurgle resource buildings now provide minor, non-scaling income.

Update: 27 sep 2022 om 8:50

Balance:
Nurgle Medicine replenishment reduced to 1/2/3%.
Nurgle Medicine now provides 1/3/5% infectivity for armies.

Fixes:
Changed Nurgle infectivity mod effects from spices to the proper version, so that the positive effect text is used.

Update: 27 sep 2022 om 5:20

Fixes:
Normalized emp_resource_gold chain.

Update: 26 sep 2022 om 23:22

Content:
Added the new Norscan and Warriors of Chaos resource buildings to the mod. Some effect balance pending.