Total War: WARHAMMER III

Total War: WARHAMMER III

Factionwide Resource Bonuses Enhanced
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Mis à jour le : 5 déc. 2022 à 16h51

Balance:
Khorne's resource buildings now provide minor income (20% less than the baseline for most factions) now in order to offset the faction's economy problems.

Mis à jour le : 22 nov. 2022 à 7h28

Content:
Updated mod to encompass new landmarks. I could have done with not having to remove and then re-add them, CA.
Rebalanced some existing landmarks.

Mis à jour le : 12 nov. 2022 à 0h28

Fixes:
Fixed double income sources for Kislev marble building.

Mis à jour le : 2 nov. 2022 à 14h30

Balance:
Smoothed effect ramping for legacy skaven buildings.

Fixes:
Skv_energy chain effect scope altered to a more modern scope. Ought to correct any issues with it.

Mis à jour le : 25 oct. 2022 à 8h49

Fixes:
Replaced a trio of legacy effects.

Mis à jour le : 8 oct. 2022 à 13h34

Personaly Sanity:
Removed all instances of Block Chance effects.

Mis à jour le : 28 sept. 2022 à 0h20

Balance:
Nurgle resource buildings now provide minor, non-scaling income.

Mis à jour le : 27 sept. 2022 à 8h50

Balance:
Nurgle Medicine replenishment reduced to 1/2/3%.
Nurgle Medicine now provides 1/3/5% infectivity for armies.

Fixes:
Changed Nurgle infectivity mod effects from spices to the proper version, so that the positive effect text is used.

Mis à jour le : 27 sept. 2022 à 5h20

Fixes:
Normalized emp_resource_gold chain.

Mis à jour le : 26 sept. 2022 à 23h22

Content:
Added the new Norscan and Warriors of Chaos resource buildings to the mod. Some effect balance pending.