RimWorld
RimThreaded
Se afișează 111-120 din 162 intrări
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Actualizare: 4 oct. 2020 @ 20:29

Version 1.0.49
-Transpiled GrammarResolverSimple.Formatted
-Transpiled WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor

Actualizare: 3 oct. 2020 @ 21:44

Version 1.0.48
-Transpiled GenRadial.ProcessEquidistantCells
-Added feature to list mods possibly conflicting with RimThreaded in Mod Settings

Actualizare: 3 oct. 2020 @ 16:37

Version 1.0.47
-Transpiled PathFinder.FindPath!
-Fixed bug in StoryState.RecordPopulationIncrease
-Fixed bug in ThinkNode_Priority.TryIssueJobPackage

Actualizare: 29 sept. 2020 @ 9:35

Version 1.0.46
-Transpiled Fire.DoComplexCalcs
-Fixed bug in SustainerAggregatorUtility.AggregateOrSpawnSustainerFor

Actualizare: 29 sept. 2020 @ 8:50

Version 1.0.45
-Transpiled AttackTargetFinder.AutoAttack
-Transpiled AttackTargetFinder.CanSee

Actualizare: 29 sept. 2020 @ 6:59

Version 1.0.44
-Fixed bug in ThingOwnerThing.Remove
-Fixed bug in JobDriver_Wait.AutoAttack
-Transpiled JobDriver_Wait.AutoAttack

Actualizare: 28 sept. 2020 @ 21:00

Bug in ThingOwner<Thing>.Remove()

Actualizare: 28 sept. 2020 @ 14:05

Version 1.0.43
-Transpiled ThingOwnerThing.TryAdd
-Transpiled ThingOwnerThing.Remove

Actualizare: 26 sept. 2020 @ 23:42

Version 1.0.42
-Fixed bug in MapPawns.PawnsInFaction
-Multithreaded a few miscellaneous functions remaining from DoSingleTick
-Fixed many "Thread timeout" bugs

Actualizare: 25 sept. 2020 @ 20:01

Version 1.0.41
-Optimized code in ThinkNode_PrioritySorter.TryIssueJobPackage