RimWorld
RimThreaded
Se afișează 101-110 din 162 intrări
< 1 ... 9  10  11  12  13 ... 17 >
Actualizare: 9 oct. 2020 @ 22:17

Version 1.0.59
-Fixed bug in ThingGrid.ThingAt(Building_Door)
-Fixed bug in FloatMenuMakerMap.AddHumanlikeOrders
-Fixed bug in AttackTargetReservationManager.IsReservedBy
-Fixed bug in AttackTargetReservationManager.CanReserve
-Fixed bug in ReservationManager.FirstRespectedReserver
-Fixed bug in Verb.TryFindShootLineFromTo
-Fixed bug in PathGrid.CalculatedCostAt

Actualizare: 9 oct. 2020 @ 18:15

Version 1.0.58
-Fixed bugs in AttackTargetFinder
-Fixed bug in SubSustainer
-Disabled vanilla game feature that forces game to switch to Normal speed during some events

Actualizare: 9 oct. 2020 @ 9:23

Version 1.0.57
-Fixed bugs in ShootLeanUtility
-Added mod compatibility for mods (like Giddy-Up) that call Graphics.Blit from worker threads

Actualizare: 6 oct. 2020 @ 12:25

Version 1.0.56
-Fixed bug in LightningBoltMeshMaker.NewBoltMesh
-Fixed bugs in MeditiationFocusTypeAvailabilityCache
-Fixed bug in AmbientSoundManager.EnsureWorldAmbientSoundCreated

Actualizare: 5 oct. 2020 @ 21:09

Version 1.0.55
-Fixed more sounds issues
-Fixed bug in JobQueue.AnyCanBeginNow
-Fixed bug in MapTemperature.MapTemperatureTick

Actualizare: 5 oct. 2020 @ 18:17

Version 1.0.54
-Added mod compatibility for mods (like Giddy-Up) that call RenderTexture.GetTemporary from worker threads
-Fixed bug in SampleSustainer.TryMakeAndPlay

Actualizare: 5 oct. 2020 @ 17:40

Version 1.0.53
-Fixed bug in SampleSustainer.TryMakeAndPlay
-Fixed bug in MapTemperature.MapTemperatureTick

Actualizare: 5 oct. 2020 @ 14:41

Version 1.0.52
-Fixed many sound issues!
-Fixed bug in SituationalThoughtHandler.AppendSocialThoughts

Actualizare: 5 oct. 2020 @ 12:51

Version 1.0.51
-Fixed bug in TickList.Register
-Fixed bug in TickList.Deregister
-Added function to exempt threads from timeout (helps long running methods like map generation)

Actualizare: 4 oct. 2020 @ 22:16

Version 1.0.50
-Forced MapGenerator.GenerateMap to run on main thread only (hopefully helps z-level compatibility)
-Fixed bug with ReservationManager.IsReservedByAnyoneOf
-Removed a few messy hacks that I never should have used