RimWorld
RimThreaded
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Actualización: 4 OCT 2020 a las 8:29 p. m.

Version 1.0.49
-Transpiled GrammarResolverSimple.Formatted
-Transpiled WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor

Actualización: 3 OCT 2020 a las 9:44 p. m.

Version 1.0.48
-Transpiled GenRadial.ProcessEquidistantCells
-Added feature to list mods possibly conflicting with RimThreaded in Mod Settings

Actualización: 3 OCT 2020 a las 4:37 p. m.

Version 1.0.47
-Transpiled PathFinder.FindPath!
-Fixed bug in StoryState.RecordPopulationIncrease
-Fixed bug in ThinkNode_Priority.TryIssueJobPackage

Actualización: 29 SEP 2020 a las 9:35 a. m.

Version 1.0.46
-Transpiled Fire.DoComplexCalcs
-Fixed bug in SustainerAggregatorUtility.AggregateOrSpawnSustainerFor

Actualización: 29 SEP 2020 a las 8:50 a. m.

Version 1.0.45
-Transpiled AttackTargetFinder.AutoAttack
-Transpiled AttackTargetFinder.CanSee

Actualización: 29 SEP 2020 a las 6:59 a. m.

Version 1.0.44
-Fixed bug in ThingOwnerThing.Remove
-Fixed bug in JobDriver_Wait.AutoAttack
-Transpiled JobDriver_Wait.AutoAttack

Actualización: 28 SEP 2020 a las 9:00 p. m.

Bug in ThingOwner<Thing>.Remove()

Actualización: 28 SEP 2020 a las 2:05 p. m.

Version 1.0.43
-Transpiled ThingOwnerThing.TryAdd
-Transpiled ThingOwnerThing.Remove

Actualización: 26 SEP 2020 a las 11:42 p. m.

Version 1.0.42
-Fixed bug in MapPawns.PawnsInFaction
-Multithreaded a few miscellaneous functions remaining from DoSingleTick
-Fixed many "Thread timeout" bugs

Actualización: 25 SEP 2020 a las 8:01 p. m.

Version 1.0.41
-Optimized code in ThinkNode_PrioritySorter.TryIssueJobPackage