Barotrauma
Falcata
11–20 из 44
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Обновление: 18 ноя. 2020 г. в 15:22

Moved a light component in the Deliverance so that it wouldn't show.

Обновление: 23 окт. 2020 г. в 23:13

Fixed the spriting issue behind the #3 coilgun

Обновление: 23 окт. 2020 г. в 16:25

Buffed the burst fire cooldown interval (1.5s -> 1.1s)

Обновление: 25 сен. 2020 г. в 11:38

Changed burst cooldown to 1.5s

Обновление: 25 сен. 2020 г. в 2:20

Removed some debug crap that was in the command room.

Обновление: 24 сен. 2020 г. в 23:25

Rescinded previous change: "Rampart" coilguns are now rigged to fire in 6-8 shot bursts with a 1-second delay in between. Lower dive prep will no longer trigger the flood alarm if a trivial amount of water floods into the room.

Обновление: 24 сен. 2020 г. в 20:49

Nerfed "Rampart" guns to 0.4 reload time each, effectively making each pair the equivalent of a default coilgun. Many games showed that they were just too strong. Coverage on the Falcata is already excellent; it does not need a super-powered topside even with the nerfed "Parapet" turrets.

Обновление: 23 сен. 2020 г. в 20:29

Removed 2 sprayers, one from each damage control locker.

Обновление: 23 сен. 2020 г. в 20:22

Added platforms to all the ballasts and a mid-level platform to the crew quarters, in order to maybe sorta help accomodate Pomegrenade gardening. Added headlights to the nose. Adjusted some sprites in lower dive prep that were floating.

Обновление: 23 сен. 2020 г. в 2:26

Removed test flamer from captain's cabinet. Nerfed engines to be within 10% delta of pre-patch value at 50 helm skill.