Barotrauma
Falcata
Visualizzazione di 11-20 elementi su 44
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Aggiornamento: 18 nov 2020, 15:22

Moved a light component in the Deliverance so that it wouldn't show.

Aggiornamento: 23 ott 2020, 23:13

Fixed the spriting issue behind the #3 coilgun

Aggiornamento: 23 ott 2020, 16:25

Buffed the burst fire cooldown interval (1.5s -> 1.1s)

Aggiornamento: 25 set 2020, 11:38

Changed burst cooldown to 1.5s

Aggiornamento: 25 set 2020, 2:20

Removed some debug crap that was in the command room.

Aggiornamento: 24 set 2020, 23:25

Rescinded previous change: "Rampart" coilguns are now rigged to fire in 6-8 shot bursts with a 1-second delay in between. Lower dive prep will no longer trigger the flood alarm if a trivial amount of water floods into the room.

Aggiornamento: 24 set 2020, 20:49

Nerfed "Rampart" guns to 0.4 reload time each, effectively making each pair the equivalent of a default coilgun. Many games showed that they were just too strong. Coverage on the Falcata is already excellent; it does not need a super-powered topside even with the nerfed "Parapet" turrets.

Aggiornamento: 23 set 2020, 20:29

Removed 2 sprayers, one from each damage control locker.

Aggiornamento: 23 set 2020, 20:22

Added platforms to all the ballasts and a mid-level platform to the crew quarters, in order to maybe sorta help accomodate Pomegrenade gardening. Added headlights to the nose. Adjusted some sprites in lower dive prep that were floating.

Aggiornamento: 23 set 2020, 2:26

Removed test flamer from captain's cabinet. Nerfed engines to be within 10% delta of pre-patch value at 50 helm skill.