Barotrauma 潜渊症

Barotrauma 潜渊症

Falcata
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更新于:2020 年 11 月 18 日 下午 3:22

Moved a light component in the Deliverance so that it wouldn't show.

更新于:2020 年 10 月 23 日 下午 11:13

Fixed the spriting issue behind the #3 coilgun

更新于:2020 年 10 月 23 日 下午 4:25

Buffed the burst fire cooldown interval (1.5s -> 1.1s)

更新于:2020 年 9 月 25 日 上午 11:38

Changed burst cooldown to 1.5s

更新于:2020 年 9 月 25 日 上午 2:20

Removed some debug crap that was in the command room.

更新于:2020 年 9 月 24 日 下午 11:25

Rescinded previous change: "Rampart" coilguns are now rigged to fire in 6-8 shot bursts with a 1-second delay in between. Lower dive prep will no longer trigger the flood alarm if a trivial amount of water floods into the room.

更新于:2020 年 9 月 24 日 下午 8:49

Nerfed "Rampart" guns to 0.4 reload time each, effectively making each pair the equivalent of a default coilgun. Many games showed that they were just too strong. Coverage on the Falcata is already excellent; it does not need a super-powered topside even with the nerfed "Parapet" turrets.

更新于:2020 年 9 月 23 日 下午 8:29

Removed 2 sprayers, one from each damage control locker.

更新于:2020 年 9 月 23 日 下午 8:22

Added platforms to all the ballasts and a mid-level platform to the crew quarters, in order to maybe sorta help accomodate Pomegrenade gardening. Added headlights to the nose. Adjusted some sprites in lower dive prep that were floating.

更新于:2020 年 9 月 23 日 上午 2:26

Removed test flamer from captain's cabinet. Nerfed engines to be within 10% delta of pre-patch value at 50 helm skill.