Barotrauma

Barotrauma

Falcata
Ergebnisse 11–20 von 44
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Update: 18. Nov. 2020 um 15:22

Moved a light component in the Deliverance so that it wouldn't show.

Update: 23. Okt. 2020 um 23:13

Fixed the spriting issue behind the #3 coilgun

Update: 23. Okt. 2020 um 16:25

Buffed the burst fire cooldown interval (1.5s -> 1.1s)

Update: 25. Sep. 2020 um 11:38

Changed burst cooldown to 1.5s

Update: 25. Sep. 2020 um 2:20

Removed some debug crap that was in the command room.

Update: 24. Sep. 2020 um 23:25

Rescinded previous change: "Rampart" coilguns are now rigged to fire in 6-8 shot bursts with a 1-second delay in between. Lower dive prep will no longer trigger the flood alarm if a trivial amount of water floods into the room.

Update: 24. Sep. 2020 um 20:49

Nerfed "Rampart" guns to 0.4 reload time each, effectively making each pair the equivalent of a default coilgun. Many games showed that they were just too strong. Coverage on the Falcata is already excellent; it does not need a super-powered topside even with the nerfed "Parapet" turrets.

Update: 23. Sep. 2020 um 20:29

Removed 2 sprayers, one from each damage control locker.

Update: 23. Sep. 2020 um 20:22

Added platforms to all the ballasts and a mid-level platform to the crew quarters, in order to maybe sorta help accomodate Pomegrenade gardening. Added headlights to the nose. Adjusted some sprites in lower dive prep that were floating.

Update: 23. Sep. 2020 um 2:26

Removed test flamer from captain's cabinet. Nerfed engines to be within 10% delta of pre-patch value at 50 helm skill.