Barotrauma
Falcata
Affichage des entrées 11-20 sur 44
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Mis à jour le : 18 nov. 2020 à 15h22

Moved a light component in the Deliverance so that it wouldn't show.

Mis à jour le : 23 oct. 2020 à 23h13

Fixed the spriting issue behind the #3 coilgun

Mis à jour le : 23 oct. 2020 à 16h25

Buffed the burst fire cooldown interval (1.5s -> 1.1s)

Mis à jour le : 25 sept. 2020 à 11h38

Changed burst cooldown to 1.5s

Mis à jour le : 25 sept. 2020 à 2h20

Removed some debug crap that was in the command room.

Mis à jour le : 24 sept. 2020 à 23h25

Rescinded previous change: "Rampart" coilguns are now rigged to fire in 6-8 shot bursts with a 1-second delay in between. Lower dive prep will no longer trigger the flood alarm if a trivial amount of water floods into the room.

Mis à jour le : 24 sept. 2020 à 20h49

Nerfed "Rampart" guns to 0.4 reload time each, effectively making each pair the equivalent of a default coilgun. Many games showed that they were just too strong. Coverage on the Falcata is already excellent; it does not need a super-powered topside even with the nerfed "Parapet" turrets.

Mis à jour le : 23 sept. 2020 à 20h29

Removed 2 sprayers, one from each damage control locker.

Mis à jour le : 23 sept. 2020 à 20h22

Added platforms to all the ballasts and a mid-level platform to the crew quarters, in order to maybe sorta help accomodate Pomegrenade gardening. Added headlights to the nose. Adjusted some sprites in lower dive prep that were floating.

Mis à jour le : 23 sept. 2020 à 2h26

Removed test flamer from captain's cabinet. Nerfed engines to be within 10% delta of pre-patch value at 50 helm skill.