Barotrauma

Barotrauma

Falcata
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Update: 18 nov 2020 om 15:22

Moved a light component in the Deliverance so that it wouldn't show.

Update: 23 okt 2020 om 23:13

Fixed the spriting issue behind the #3 coilgun

Update: 23 okt 2020 om 16:25

Buffed the burst fire cooldown interval (1.5s -> 1.1s)

Update: 25 sep 2020 om 11:38

Changed burst cooldown to 1.5s

Update: 25 sep 2020 om 2:20

Removed some debug crap that was in the command room.

Update: 24 sep 2020 om 23:25

Rescinded previous change: "Rampart" coilguns are now rigged to fire in 6-8 shot bursts with a 1-second delay in between. Lower dive prep will no longer trigger the flood alarm if a trivial amount of water floods into the room.

Update: 24 sep 2020 om 20:49

Nerfed "Rampart" guns to 0.4 reload time each, effectively making each pair the equivalent of a default coilgun. Many games showed that they were just too strong. Coverage on the Falcata is already excellent; it does not need a super-powered topside even with the nerfed "Parapet" turrets.

Update: 23 sep 2020 om 20:29

Removed 2 sprayers, one from each damage control locker.

Update: 23 sep 2020 om 20:22

Added platforms to all the ballasts and a mid-level platform to the crew quarters, in order to maybe sorta help accomodate Pomegrenade gardening. Added headlights to the nose. Adjusted some sprites in lower dive prep that were floating.

Update: 23 sep 2020 om 2:26

Removed test flamer from captain's cabinet. Nerfed engines to be within 10% delta of pre-patch value at 50 helm skill.