Barotrauma
Falcata
Показані результати 11–20 із 44
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Оновлено: 18 листоп. 2020 о 15:22

Moved a light component in the Deliverance so that it wouldn't show.

Оновлено: 23 жовт. 2020 о 23:13

Fixed the spriting issue behind the #3 coilgun

Оновлено: 23 жовт. 2020 о 16:25

Buffed the burst fire cooldown interval (1.5s -> 1.1s)

Оновлено: 25 верес. 2020 о 11:38

Changed burst cooldown to 1.5s

Оновлено: 25 верес. 2020 о 2:20

Removed some debug crap that was in the command room.

Оновлено: 24 верес. 2020 о 23:25

Rescinded previous change: "Rampart" coilguns are now rigged to fire in 6-8 shot bursts with a 1-second delay in between. Lower dive prep will no longer trigger the flood alarm if a trivial amount of water floods into the room.

Оновлено: 24 верес. 2020 о 20:49

Nerfed "Rampart" guns to 0.4 reload time each, effectively making each pair the equivalent of a default coilgun. Many games showed that they were just too strong. Coverage on the Falcata is already excellent; it does not need a super-powered topside even with the nerfed "Parapet" turrets.

Оновлено: 23 верес. 2020 о 20:29

Removed 2 sprayers, one from each damage control locker.

Оновлено: 23 верес. 2020 о 20:22

Added platforms to all the ballasts and a mid-level platform to the crew quarters, in order to maybe sorta help accomodate Pomegrenade gardening. Added headlights to the nose. Adjusted some sprites in lower dive prep that were floating.

Оновлено: 23 верес. 2020 о 2:26

Removed test flamer from captain's cabinet. Nerfed engines to be within 10% delta of pre-patch value at 50 helm skill.