Barotrauma
Falcata
44 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 18 Kas 2020 @ 15:22

Moved a light component in the Deliverance so that it wouldn't show.

Güncelleme: 23 Eki 2020 @ 23:13

Fixed the spriting issue behind the #3 coilgun

Güncelleme: 23 Eki 2020 @ 16:25

Buffed the burst fire cooldown interval (1.5s -> 1.1s)

Güncelleme: 25 Eyl 2020 @ 11:38

Changed burst cooldown to 1.5s

Güncelleme: 25 Eyl 2020 @ 2:20

Removed some debug crap that was in the command room.

Güncelleme: 24 Eyl 2020 @ 23:25

Rescinded previous change: "Rampart" coilguns are now rigged to fire in 6-8 shot bursts with a 1-second delay in between. Lower dive prep will no longer trigger the flood alarm if a trivial amount of water floods into the room.

Güncelleme: 24 Eyl 2020 @ 20:49

Nerfed "Rampart" guns to 0.4 reload time each, effectively making each pair the equivalent of a default coilgun. Many games showed that they were just too strong. Coverage on the Falcata is already excellent; it does not need a super-powered topside even with the nerfed "Parapet" turrets.

Güncelleme: 23 Eyl 2020 @ 20:29

Removed 2 sprayers, one from each damage control locker.

Güncelleme: 23 Eyl 2020 @ 20:22

Added platforms to all the ballasts and a mid-level platform to the crew quarters, in order to maybe sorta help accomodate Pomegrenade gardening. Added headlights to the nose. Adjusted some sprites in lower dive prep that were floating.

Güncelleme: 23 Eyl 2020 @ 2:26

Removed test flamer from captain's cabinet. Nerfed engines to be within 10% delta of pre-patch value at 50 helm skill.