Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
กำลังแสดง 1-9 จาก 9 รายการ
อัปเดต: 7 มิ.ย. 2020 @ 12: 50am

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

อัปเดต: 5 มิ.ย. 2020 @ 2: 16am

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

อัปเดต: 1 มิ.ย. 2020 @ 12: 17pm

OQL
- Added basic notification when boost is available (will imporved in coming days)

อัปเดต: 1 มิ.ย. 2020 @ 7: 48am

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

อัปเดต: 30 พ.ค. 2020 @ 4: 47am

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

อัปเดต: 28 พ.ค. 2020 @ 8: 24am

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

อัปเดต: 27 พ.ค. 2020 @ 12: 14pm

Features
- Added niter as a boost-resource for research

อัปเดต: 25 พ.ค. 2020 @ 10: 36am

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

อัปเดต: 23 พ.ค. 2020 @ 1: 01pm

Initial release