Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
Mostrando 1-9 de 9 aportaciones
Actualización: 7 JUN 2020 a las 12:50 a. m.

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

Actualización: 5 JUN 2020 a las 2:16 a. m.

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

Actualización: 1 JUN 2020 a las 12:17 p. m.

OQL
- Added basic notification when boost is available (will imporved in coming days)

Actualización: 1 JUN 2020 a las 7:48 a. m.

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

Actualización: 30 MAY 2020 a las 4:47 a. m.

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

Actualización: 28 MAY 2020 a las 8:24 a. m.

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

Actualización: 27 MAY 2020 a las 12:14 p. m.

Features
- Added niter as a boost-resource for research

Actualización: 25 MAY 2020 a las 10:36 a. m.

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

Actualización: 23 MAY 2020 a las 1:01 p. m.

Initial release