Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 7 giu 2020, 0:50

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

Aggiornamento: 5 giu 2020, 2:16

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

Aggiornamento: 1 giu 2020, 12:17

OQL
- Added basic notification when boost is available (will imporved in coming days)

Aggiornamento: 1 giu 2020, 7:48

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

Aggiornamento: 30 mag 2020, 4:47

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

Aggiornamento: 28 mag 2020, 8:24

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

Aggiornamento: 27 mag 2020, 12:14

Features
- Added niter as a boost-resource for research

Aggiornamento: 25 mag 2020, 10:36

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

Aggiornamento: 23 mag 2020, 13:01

Initial release