Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
Viser 1–9 av 9 bidrag
Oppdatering: 7. juni 2020 @ 0.50

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

Oppdatering: 5. juni 2020 @ 2.16

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

Oppdatering: 1. juni 2020 @ 12.17

OQL
- Added basic notification when boost is available (will imporved in coming days)

Oppdatering: 1. juni 2020 @ 7.48

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

Oppdatering: 30. mai 2020 @ 4.47

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

Oppdatering: 28. mai 2020 @ 8.24

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

Oppdatering: 27. mai 2020 @ 12.14

Features
- Added niter as a boost-resource for research

Oppdatering: 25. mai 2020 @ 10.36

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

Oppdatering: 23. mai 2020 @ 13.01

Initial release