Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
9件中 1-9 を表示
更新: 2020年6月7日 @ 0時50分

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

更新: 2020年6月5日 @ 2時16分

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

更新: 2020年6月1日 @ 12時17分

OQL
- Added basic notification when boost is available (will imporved in coming days)

更新: 2020年6月1日 @ 7時48分

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

更新: 2020年5月30日 @ 4時47分

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

更新: 2020年5月28日 @ 8時24分

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

更新: 2020年5月27日 @ 12時14分

Features
- Added niter as a boost-resource for research

更新: 2020年5月25日 @ 10時36分

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

更新: 2020年5月23日 @ 13時01分

Initial release