Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
1–9 из 9
Обновление: 7 июн. 2020 г. в 0:50

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

Обновление: 5 июн. 2020 г. в 2:16

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

Обновление: 1 июн. 2020 г. в 12:17

OQL
- Added basic notification when boost is available (will imporved in coming days)

Обновление: 1 июн. 2020 г. в 7:48

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

Обновление: 30 мая. 2020 г. в 4:47

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

Обновление: 28 мая. 2020 г. в 8:24

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

Обновление: 27 мая. 2020 г. в 12:14

Features
- Added niter as a boost-resource for research

Обновление: 25 мая. 2020 г. в 10:36

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

Обновление: 23 мая. 2020 г. в 13:01

Initial release