Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
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Uppdatering: 7 jun, 2020 @ 0:50

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

Uppdatering: 5 jun, 2020 @ 2:16

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

Uppdatering: 1 jun, 2020 @ 12:17

OQL
- Added basic notification when boost is available (will imporved in coming days)

Uppdatering: 1 jun, 2020 @ 7:48

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

Uppdatering: 30 maj, 2020 @ 4:47

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

Uppdatering: 28 maj, 2020 @ 8:24

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

Uppdatering: 27 maj, 2020 @ 12:14

Features
- Added niter as a boost-resource for research

Uppdatering: 25 maj, 2020 @ 10:36

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

Uppdatering: 23 maj, 2020 @ 13:01

Initial release