Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
Näytetään 1–9 / 9
Päivitys: 7.6.2020 klo 0.50

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

Päivitys: 5.6.2020 klo 2.16

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

Päivitys: 1.6.2020 klo 12.17

OQL
- Added basic notification when boost is available (will imporved in coming days)

Päivitys: 1.6.2020 klo 7.48

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

Päivitys: 30.5.2020 klo 4.47

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

Päivitys: 28.5.2020 klo 8.24

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

Päivitys: 27.5.2020 klo 12.14

Features
- Added niter as a boost-resource for research

Päivitys: 25.5.2020 klo 10.36

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

Päivitys: 23.5.2020 klo 13.01

Initial release