Sid Meier's Civilization VI

Sid Meier's Civilization VI

Still a Useful Material
Zobrazuje se 1–9 z 9 položek
Aktualizace: 7. čvn. 2020 v 0.50

Balance
- Added era-scaling
- Tweaked boosts based on gameplay-experience

Optimizations
- Improved AI Handling

Aktualizace: 5. čvn. 2020 v 2.16

FIX
- AI not boosting since last update (which fixed multiplayer desyncs)

AI does no boost in singleplayer and multiplayer without desyncs.

Aktualizace: 1. čvn. 2020 v 12.17

OQL
- Added basic notification when boost is available (will imporved in coming days)

Aktualizace: 1. čvn. 2020 v 7.48

FIX
- Multiplayer desync fixed

QOL
- After production boost finishes a production, closing panel

Aktualizace: 30. kvě. 2020 v 4.47

Changes
- Boosting amount now scales to the costs of involved targets depending on game-speed

Aktualizace: 28. kvě. 2020 v 8.24

Enhancement
- Added the ability to boost culture with horses in modern era

Fix
- Fixed an issue causing missing launch-bar buttons (thanks @WitchyStella for reporting)

Compatibility
- Increased compatibility with other mods by dynamically assigning the boost-button positions instead of a fixed index

Aktualizace: 27. kvě. 2020 v 12.14

Features
- Added niter as a boost-resource for research

Aktualizace: 25. kvě. 2020 v 10.36

Changes
- Reworked button implementation layout

Fixes
- Fixed several issues found while playtest

Improvements
- AI will start boosting after some more resources as been accumulated to have a larger buffer before spending all
- Added boosting-stats to tooltip

Aktualizace: 23. kvě. 2020 v 13.01

Initial release