Transport Fever 2
Expanded Cargo Demands (6 per city)
กำลังแสดง 1-10 จาก 11 รายการ
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อัปเดต: 3 ม.ค. 2020 @ 8: 22am

Small bug fix for when used with a compatible mod that adds city based production

อัปเดต: 2 ม.ค. 2020 @ 9: 48am

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

อัปเดต: 1 ม.ค. 2020 @ 9: 29am

No longer edits townbuildingutil.lua

อัปเดต: 30 ธ.ค. 2019 @ 9: 35am

อัปเดต: 29 ธ.ค. 2019 @ 7: 48pm

Added extra options for third-party mod developers, such as residential output +more soon

อัปเดต: 25 ธ.ค. 2019 @ 1: 59pm

Added extra option for 3rd party mods for how they spawn residential demand
Fixed issue with residential not spawning demand via third party mod

อัปเดต: 24 ธ.ค. 2019 @ 12: 55pm

Missing creator tag

อัปเดต: 24 ธ.ค. 2019 @ 4: 42am

Improved code to allow other mods to add/change products being demanded

อัปเดต: 22 ธ.ค. 2019 @ 5: 25am

Instead of each building accepting all products, now each building will demand 1 random product

อัปเดต: 19 ธ.ค. 2019 @ 5: 57pm

Changed thumbnail, name and description to be uniform with my alt mod.