Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (6 per city)
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Update: 3 jan 2020 om 8:22

Small bug fix for when used with a compatible mod that adds city based production

Update: 2 jan 2020 om 9:48

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Update: 1 jan 2020 om 9:29

No longer edits townbuildingutil.lua

Update: 30 dec 2019 om 9:35

Update: 29 dec 2019 om 19:48

Added extra options for third-party mod developers, such as residential output +more soon

Update: 25 dec 2019 om 13:59

Added extra option for 3rd party mods for how they spawn residential demand
Fixed issue with residential not spawning demand via third party mod

Update: 24 dec 2019 om 12:55

Missing creator tag

Update: 24 dec 2019 om 4:42

Improved code to allow other mods to add/change products being demanded

Update: 22 dec 2019 om 5:25

Instead of each building accepting all products, now each building will demand 1 random product

Update: 19 dec 2019 om 17:57

Changed thumbnail, name and description to be uniform with my alt mod.