Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (6 per city)
Mostrando 1-10 de 11 aportaciones
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Actualización: 3 ENE 2020 a las 8:22 a. m.

Small bug fix for when used with a compatible mod that adds city based production

Actualización: 2 ENE 2020 a las 9:48 a. m.

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Actualización: 1 ENE 2020 a las 9:29 a. m.

No longer edits townbuildingutil.lua

Actualización: 30 DIC 2019 a las 9:35 a. m.

Actualización: 29 DIC 2019 a las 7:48 p. m.

Added extra options for third-party mod developers, such as residential output +more soon

Actualización: 25 DIC 2019 a las 1:59 p. m.

Added extra option for 3rd party mods for how they spawn residential demand
Fixed issue with residential not spawning demand via third party mod

Actualización: 24 DIC 2019 a las 12:55 p. m.

Missing creator tag

Actualización: 24 DIC 2019 a las 4:42 a. m.

Improved code to allow other mods to add/change products being demanded

Actualización: 22 DIC 2019 a las 5:25 a. m.

Instead of each building accepting all products, now each building will demand 1 random product

Actualización: 19 DIC 2019 a las 5:57 p. m.

Changed thumbnail, name and description to be uniform with my alt mod.