Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (6 per city)
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Opdatering: 3. jan. 2020 kl. 8:22

Small bug fix for when used with a compatible mod that adds city based production

Opdatering: 2. jan. 2020 kl. 9:48

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Opdatering: 1. jan. 2020 kl. 9:29

No longer edits townbuildingutil.lua

Opdatering: 30. dec. 2019 kl. 9:35

Opdatering: 29. dec. 2019 kl. 19:48

Added extra options for third-party mod developers, such as residential output +more soon

Opdatering: 25. dec. 2019 kl. 13:59

Added extra option for 3rd party mods for how they spawn residential demand
Fixed issue with residential not spawning demand via third party mod

Opdatering: 24. dec. 2019 kl. 12:55

Missing creator tag

Opdatering: 24. dec. 2019 kl. 4:42

Improved code to allow other mods to add/change products being demanded

Opdatering: 22. dec. 2019 kl. 5:25

Instead of each building accepting all products, now each building will demand 1 random product

Opdatering: 19. dec. 2019 kl. 17:57

Changed thumbnail, name and description to be uniform with my alt mod.