Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (6 per city)
Viser 1–10 av 11 bidrag
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Oppdatering: 3. jan. 2020 @ 8.22

Small bug fix for when used with a compatible mod that adds city based production

Oppdatering: 2. jan. 2020 @ 9.48

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Oppdatering: 1. jan. 2020 @ 9.29

No longer edits townbuildingutil.lua

Oppdatering: 30. des. 2019 @ 9.35

Oppdatering: 29. des. 2019 @ 19.48

Added extra options for third-party mod developers, such as residential output +more soon

Oppdatering: 25. des. 2019 @ 13.59

Added extra option for 3rd party mods for how they spawn residential demand
Fixed issue with residential not spawning demand via third party mod

Oppdatering: 24. des. 2019 @ 12.55

Missing creator tag

Oppdatering: 24. des. 2019 @ 4.42

Improved code to allow other mods to add/change products being demanded

Oppdatering: 22. des. 2019 @ 5.25

Instead of each building accepting all products, now each building will demand 1 random product

Oppdatering: 19. des. 2019 @ 17.57

Changed thumbnail, name and description to be uniform with my alt mod.