Transport Fever 2
Expanded Cargo Demands (6 per city)
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Обновление: 3 ян. 2020 в 8:22

Small bug fix for when used with a compatible mod that adds city based production

Обновление: 2 ян. 2020 в 9:48

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Обновление: 1 ян. 2020 в 9:29

No longer edits townbuildingutil.lua

Обновление: 30 дек. 2019 в 9:35

Обновление: 29 дек. 2019 в 19:48

Added extra options for third-party mod developers, such as residential output +more soon

Обновление: 25 дек. 2019 в 13:59

Added extra option for 3rd party mods for how they spawn residential demand
Fixed issue with residential not spawning demand via third party mod

Обновление: 24 дек. 2019 в 12:55

Missing creator tag

Обновление: 24 дек. 2019 в 4:42

Improved code to allow other mods to add/change products being demanded

Обновление: 22 дек. 2019 в 5:25

Instead of each building accepting all products, now each building will demand 1 random product

Обновление: 19 дек. 2019 в 17:57

Changed thumbnail, name and description to be uniform with my alt mod.