Transport Fever 2

Transport Fever 2

Expanded Cargo Demands (6 per city)
Ergebnisse 1–10 von 11
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Update: 3. Jan. 2020 um 8:22

Small bug fix for when used with a compatible mod that adds city based production

Update: 2. Jan. 2020 um 9:48

Ensured a hard cap of 3 commercial & 3 industrial demands (if used with extensive industry mods).
Residential (if compatible/included in the other mods) will add on top of these 3, increasing the max count.

Update: 1. Jan. 2020 um 9:29

No longer edits townbuildingutil.lua

Update: 30. Dez. 2019 um 9:35

Update: 29. Dez. 2019 um 19:48

Added extra options for third-party mod developers, such as residential output +more soon

Update: 25. Dez. 2019 um 13:59

Added extra option for 3rd party mods for how they spawn residential demand
Fixed issue with residential not spawning demand via third party mod

Update: 24. Dez. 2019 um 12:55

Missing creator tag

Update: 24. Dez. 2019 um 4:42

Improved code to allow other mods to add/change products being demanded

Update: 22. Dez. 2019 um 5:25

Instead of each building accepting all products, now each building will demand 1 random product

Update: 19. Dez. 2019 um 17:57

Changed thumbnail, name and description to be uniform with my alt mod.