Dota 2
Epic Boss Fight Reborn
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Update: 16 Feb @ 6:03am

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

Update: 15 Feb @ 4:41am

1 less tiny boss spawns

Update: 14 Feb @ 11:15am

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

Update: 14 Feb @ 10:14am

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Update: 12 Feb @ 8:24am

mayhem fixed fr fr

Update: 12 Feb @ 8:06am

changed table references to static value, should fix mayhem?

Update: 12 Feb @ 6:31am

mayhem and voting fix

Update: 12 Feb @ 5:06am

fix to lifestealer wave

Update: 12 Feb @ 4:11am

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Update: 12 Feb @ 12:42am

oops, hotfix to being able to join dire