Dota 2
Epic Boss Fight Reborn
Viser 51–60 av 573 bidrag
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Oppdatering: 16. feb. @ 6.03

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

Oppdatering: 15. feb. @ 4.41

1 less tiny boss spawns

Oppdatering: 14. feb. @ 11.15

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

Oppdatering: 14. feb. @ 10.14

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Oppdatering: 12. feb. @ 8.24

mayhem fixed fr fr

Oppdatering: 12. feb. @ 8.06

changed table references to static value, should fix mayhem?

Oppdatering: 12. feb. @ 6.31

mayhem and voting fix

Oppdatering: 12. feb. @ 5.06

fix to lifestealer wave

Oppdatering: 12. feb. @ 4.11

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Oppdatering: 12. feb. @ 0.42

oops, hotfix to being able to join dire