Dota 2
Epic Boss Fight Reborn
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Aggiornamento: 16 feb, 6:03

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

Aggiornamento: 15 feb, 4:41

1 less tiny boss spawns

Aggiornamento: 14 feb, 11:15

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

Aggiornamento: 14 feb, 10:14

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Aggiornamento: 12 feb, 8:24

mayhem fixed fr fr

Aggiornamento: 12 feb, 8:06

changed table references to static value, should fix mayhem?

Aggiornamento: 12 feb, 6:31

mayhem and voting fix

Aggiornamento: 12 feb, 5:06

fix to lifestealer wave

Aggiornamento: 12 feb, 4:11

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Aggiornamento: 12 feb, 0:42

oops, hotfix to being able to join dire