Dota 2
Epic Boss Fight Reborn
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Actualización: 16 FEB a las 6:03 a. m.

increased difficulty scaling (+40%->+50% hp, +25%->+30% attack speed, +10%->+15% attack damage)
increased ward vision to 2400

Actualización: 15 FEB a las 4:41 a. m.

1 less tiny boss spawns

Actualización: 14 FEB a las 11:15 a. m.

reduced rocket flare damage on clock round
reduced health of droids
reduced spawn rates of early waves

Actualización: 14 FEB a las 10:14 a. m.

UI improvements for difficulty
FoW should work for enemies now, neutrals unfortunately have global vision and i can't do anything about that, so the workarounds might be a lil jank we'll see
enemy abilities now start on cooldown

Actualización: 12 FEB a las 8:24 a. m.

mayhem fixed fr fr

Actualización: 12 FEB a las 8:06 a. m.

changed table references to static value, should fix mayhem?

Actualización: 12 FEB a las 6:31 a. m.

mayhem and voting fix

Actualización: 12 FEB a las 5:06 a. m.

fix to lifestealer wave

Actualización: 12 FEB a las 4:11 a. m.

lowered boss health by default, upped difficulty scaling 35%->40%
enrage timer from 30 to 90, reduces with difficulty (20s)
increased ward vision

Actualización: 12 FEB a las 12:42 a. m.

oops, hotfix to being able to join dire