Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Yellow Arrows
Visar 11–20 av 21 poster
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Uppdatering: 17 mar, 2020 @ 18:28

(made an update already so these were said in previous but i want them to show in discord)
- Fixed purposeful delay between inputs, it should no longer be an issue
- Fixed this delay in TP inputs as well
- Added some better logging for presses
- Added a TP autosolver
(end old stuff)
- Made it so you cant spam the module to death and kill it

Uppdatering: 17 mar, 2020 @ 18:21

- Fixed purposeful delay between inputs, it should no longer be an issue
- Fixed this delay in TP inputs as well
- Added some better logging for presses
- Added a TP autosolver

Uppdatering: 12 mar, 2020 @ 12:01

- Fixed TP point giving issue

Uppdatering: 28 nov, 2019 @ 23:38

- Made it so when the module is calculating the next press button presses will clearly not be accepted

Uppdatering: 28 jun, 2019 @ 8:40

- Changed the code A LOT to fix this one bug, inputs are now purposefully delayed, logging of moves is done one at a time, and all moves actually done are stored
- Fixed a bug where if the previous move was ANY and then the next rule was "if the previous input was <move>" and if on the ANY move <move> was pressed, it would not register that you pressed <move> and give a strike

Uppdatering: 14 jun, 2019 @ 5:11

- TP fixed to be more reliable

Uppdatering: 11 jun, 2019 @ 13:49

- Fixed TP commands not returning as invalid when they were supposed to

Uppdatering: 10 jun, 2019 @ 8:07

- Fixed Status Light Positioning

Uppdatering: 5 jun, 2019 @ 10:24

- Added new log message

Uppdatering: 1 jun, 2019 @ 17:39

- Fixed the module using the starting row as first move when manual says to move down first