Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Yellow Arrows
目前顯示第 11-20 項,共 21 項
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更新:2020 年 3 月 17 日 @ 下午 6:28

(made an update already so these were said in previous but i want them to show in discord)
- Fixed purposeful delay between inputs, it should no longer be an issue
- Fixed this delay in TP inputs as well
- Added some better logging for presses
- Added a TP autosolver
(end old stuff)
- Made it so you cant spam the module to death and kill it

更新:2020 年 3 月 17 日 @ 下午 6:21

- Fixed purposeful delay between inputs, it should no longer be an issue
- Fixed this delay in TP inputs as well
- Added some better logging for presses
- Added a TP autosolver

更新:2020 年 3 月 12 日 @ 下午 12:01

- Fixed TP point giving issue

更新:2019 年 11 月 28 日 @ 下午 11:38

- Made it so when the module is calculating the next press button presses will clearly not be accepted

更新:2019 年 6 月 28 日 @ 上午 8:40

- Changed the code A LOT to fix this one bug, inputs are now purposefully delayed, logging of moves is done one at a time, and all moves actually done are stored
- Fixed a bug where if the previous move was ANY and then the next rule was "if the previous input was <move>" and if on the ANY move <move> was pressed, it would not register that you pressed <move> and give a strike

更新:2019 年 6 月 14 日 @ 上午 5:11

- TP fixed to be more reliable

更新:2019 年 6 月 11 日 @ 下午 1:49

- Fixed TP commands not returning as invalid when they were supposed to

更新:2019 年 6 月 10 日 @ 上午 8:07

- Fixed Status Light Positioning

更新:2019 年 6 月 5 日 @ 上午 10:24

- Added new log message

更新:2019 年 6 月 1 日 @ 下午 5:39

- Fixed the module using the starting row as first move when manual says to move down first