FortressCraft Evolved
Enhanced Threat Scanner
กำลังแสดง 21-30 จาก 35 รายการ
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อัปเดต: 28 ส.ค. 2018 @ 5: 05am

- Fix for long range Unity update which can prevent alarm play at longer ranges or not facing the machine direction.
- Fix for audio maximum distance fade out not being honored.

อัปเดต: 27 ส.ค. 2018 @ 7: 36pm

Change allowed alarm resource allocation to test/resolve ongoing issue.

อัปเดต: 26 ส.ค. 2018 @ 7: 50am

Change alarm trigger to avoid possible attack start trigger miss on lower FPS.

อัปเดต: 25 ส.ค. 2018 @ 11: 59am

Change alarm audio source root to test/resolve ongoing issue.

อัปเดต: 24 ส.ค. 2018 @ 3: 02am

- Change alarm trigger condition to test/resolve ongoing issue.
- Detailed logging enabled to test/resolve ongoing issue.

อัปเดต: 23 ส.ค. 2018 @ 5: 20pm

- Tweak process for loading audio data in audio source objects.
- Remove incorrect logging message.

อัปเดต: 22 ส.ค. 2018 @ 5: 41pm

- Fix alarm id value not being saved correctly. Fix occurs on world start following a start with this update and correction of settings one more time.
- Global alarm setting is now in central data file to avoid clashes.
- Individual machines can now opt to use their own alarm instead of the global alarm.
- Loaded audio data is now cached.

อัปเดต: 15 ก.ค. 2018 @ 4: 58pm

- SpiderBot now appears on radar.
- Alarm should now resound if a new attack starts while the attack is still in progress with enemies from the prior attack.

อัปเดต: 11 ก.ค. 2018 @ 6: 27am

- Fix regression bugs.

อัปเดต: 11 ก.ค. 2018 @ 5: 47am

- Playing alarm sounds will now continue when entering/exiting rooms.