FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
Näytetään 21–30 / 35
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Päivitys: 28.8.2018 klo 5.05

- Fix for long range Unity update which can prevent alarm play at longer ranges or not facing the machine direction.
- Fix for audio maximum distance fade out not being honored.

Päivitys: 27.8.2018 klo 19.36

Change allowed alarm resource allocation to test/resolve ongoing issue.

Päivitys: 26.8.2018 klo 7.50

Change alarm trigger to avoid possible attack start trigger miss on lower FPS.

Päivitys: 25.8.2018 klo 11.59

Change alarm audio source root to test/resolve ongoing issue.

Päivitys: 24.8.2018 klo 3.02

- Change alarm trigger condition to test/resolve ongoing issue.
- Detailed logging enabled to test/resolve ongoing issue.

Päivitys: 23.8.2018 klo 17.20

- Tweak process for loading audio data in audio source objects.
- Remove incorrect logging message.

Päivitys: 22.8.2018 klo 17.41

- Fix alarm id value not being saved correctly. Fix occurs on world start following a start with this update and correction of settings one more time.
- Global alarm setting is now in central data file to avoid clashes.
- Individual machines can now opt to use their own alarm instead of the global alarm.
- Loaded audio data is now cached.

Päivitys: 15.7.2018 klo 16.58

- SpiderBot now appears on radar.
- Alarm should now resound if a new attack starts while the attack is still in progress with enemies from the prior attack.

Päivitys: 11.7.2018 klo 6.27

- Fix regression bugs.

Päivitys: 11.7.2018 klo 5.47

- Playing alarm sounds will now continue when entering/exiting rooms.