FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
Viser 21–30 av 35 bidrag
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Oppdatering: 28. aug. 2018 @ 5.05

- Fix for long range Unity update which can prevent alarm play at longer ranges or not facing the machine direction.
- Fix for audio maximum distance fade out not being honored.

Oppdatering: 27. aug. 2018 @ 19.36

Change allowed alarm resource allocation to test/resolve ongoing issue.

Oppdatering: 26. aug. 2018 @ 7.50

Change alarm trigger to avoid possible attack start trigger miss on lower FPS.

Oppdatering: 25. aug. 2018 @ 11.59

Change alarm audio source root to test/resolve ongoing issue.

Oppdatering: 24. aug. 2018 @ 3.02

- Change alarm trigger condition to test/resolve ongoing issue.
- Detailed logging enabled to test/resolve ongoing issue.

Oppdatering: 23. aug. 2018 @ 17.20

- Tweak process for loading audio data in audio source objects.
- Remove incorrect logging message.

Oppdatering: 22. aug. 2018 @ 17.41

- Fix alarm id value not being saved correctly. Fix occurs on world start following a start with this update and correction of settings one more time.
- Global alarm setting is now in central data file to avoid clashes.
- Individual machines can now opt to use their own alarm instead of the global alarm.
- Loaded audio data is now cached.

Oppdatering: 15. juli 2018 @ 16.58

- SpiderBot now appears on radar.
- Alarm should now resound if a new attack starts while the attack is still in progress with enemies from the prior attack.

Oppdatering: 11. juli 2018 @ 6.27

- Fix regression bugs.

Oppdatering: 11. juli 2018 @ 5.47

- Playing alarm sounds will now continue when entering/exiting rooms.