FortressCraft Evolved

FortressCraft Evolved

Enhanced Threat Scanner
35件中 21-30 を表示
< 1  2  3  4 >
更新:2018年8月28日 @ 5時05分

- Fix for long range Unity update which can prevent alarm play at longer ranges or not facing the machine direction.
- Fix for audio maximum distance fade out not being honored.

更新:2018年8月27日 @ 19時36分

Change allowed alarm resource allocation to test/resolve ongoing issue.

更新:2018年8月26日 @ 7時50分

Change alarm trigger to avoid possible attack start trigger miss on lower FPS.

更新:2018年8月25日 @ 11時59分

Change alarm audio source root to test/resolve ongoing issue.

更新:2018年8月24日 @ 3時02分

- Change alarm trigger condition to test/resolve ongoing issue.
- Detailed logging enabled to test/resolve ongoing issue.

更新:2018年8月23日 @ 17時20分

- Tweak process for loading audio data in audio source objects.
- Remove incorrect logging message.

更新:2018年8月22日 @ 17時41分

- Fix alarm id value not being saved correctly. Fix occurs on world start following a start with this update and correction of settings one more time.
- Global alarm setting is now in central data file to avoid clashes.
- Individual machines can now opt to use their own alarm instead of the global alarm.
- Loaded audio data is now cached.

更新:2018年7月15日 @ 16時58分

- SpiderBot now appears on radar.
- Alarm should now resound if a new attack starts while the attack is still in progress with enemies from the prior attack.

更新:2018年7月11日 @ 6時27分

- Fix regression bugs.

更新:2018年7月11日 @ 5時47分

- Playing alarm sounds will now continue when entering/exiting rooms.